Gamify learning to increase employee engagement

28/01/2020 2:00 PM ET

3 ways to gamify learning to increase employee engagement

Five generations are currently working in today’s workforce and developing training content that meets the needs of this diverse population can often be challenging. Gamifying learning is a strategy that can make learning fun, engaging and effective for all ages.

In this webinar, Dr. Kelly Richmond Pope will discuss how she has gamified learning using edutainment in order to increase engagement and inter-generational connectivity. Dr. Pope is an award-winning filmmaker, education innovator, accounting professor and has taught both college and corporate learners for over 20 years. Join us for this interactive webinar that will discuss how edutainment can be used to revamp any learning curriculum.

The learning objectives for this interactive session are:

Explain edutainment

Examine the learning styles of the five generations in today’s workforce

Discuss the Red Flag Mania case study








Kelly Richmond Pope, Associate Professor in the School of Accountancy and MIS at DePaul University

Kelly’s research focuses on organizational misconduct, ethics and fraud, and how organizations design cultures and compliance systems to confront these challenges. She also teaches in executive education programs at the Kellogg School of Management at Northwestern University and the Quilan School of Business at Loyola University.