But let’s hold that thought for a moment. We know that kids learn very effectively through games, so why shouldn’t adults? We also know that the gaming industry now occupies a large space in modern life. It’s not surprising then that elearning providers are now looking towards gamification of learning not only to make their products more attractive, but also, more critically, to use the experience and mechanics of games to make learning more attractive and engaging and aid the retention and application of knowledge.
Gamification describes the use of the mechanics and thinking that are behind games. It’s designed to present learning as a challenge to learners, to motivate them to acquire knowledge. You proceed through the learning content in a way in which you might play a game, moving onwards and upwards to the next level of attainment and expertise. Games promote learning by doing, presenting the learner with tasks to complete and making acquiring knowledge a challenge or quest. And just like in any good game there are risks and rewards that depend on how you play. Let’s look in more detail at the key features of gamified learning.
Engagement is the first step, but the true goal in any training are the results. Learners will need to see the relevance of any elearning game: it needs to be more than just a bit of fun. Learners are more likely to retain information if they see its relevance – as something they genuinely need.
In fact, games can help learners make the vital link between the knowledge they’re acquiring and how it needs to be applied. Credible, contextualised game-based scenarios show how and why the information presented matters. A game-based approach to learning can provide an answer to the overriding question and biggest motivational pull: what’s in it for me? The results you achieve in playing an online game are generally transitory and immaterial. They can certainly give you a sense of achievement, but it’s confined to the game environment. The game is the beginning and the end: it says you’re good at the game, but not necessarily anything more.
But if you marry the gaming approach with learning, the rewards can be of a different order. Results carry over outside of the game as learners apply what they’ve learned in their work. Learners can use their achievements in the elearning game to be rewarded in the working environment. Points can mean real, tangible prizes.
Making learning fun is a way of engaging learners. And disengagement, lack of motivation and an inability to understand why training matters are all features that have bedevilled compliance. Making a game of compliance could be the way forward.
The gaming approach has a special resonance with compliance training. Games are rule-based and compliance is above a series of rules and regulations. Games demonstrate how those rules need to be applied and the risks involved in not following the rules.
But they do so in a fail-safe environment, so learners can explore the potential costs of not playing by the rules without suffering the true consequences. The knowledge of the boundaries and the nuances involved in remaining compliant helps alter behaviour and instil in employees a sense of how to behave when faced with real challenges at work. Learning Pool’s compliance training courses, quality-assured by the Institute of Leadership and Management, include a gamification layer in their elearning modules. This means you get the benefit of a gamified learning experience without needing to hire games developers to develop your own.
Learning Pool Authoring has all the elements needed to provide gamification for your compliance training including:
Compliance training, from Learning Pool, employs game-based thinking, mechanics and aesthetics to engage and motivate learners, to grab attention and increase knowledge retention. Every module is a different game.
Learning Pool uses gamification to make training memorable and change behaviours. Games place learners in control and to adopt responsibility for their learning. Gamified elearning recognises what employees already know and sets them the challenge to improve their knowledge and skills.
Gamification squares up to the biggest challenges of all in compliance training: lack of motivation, disengagement and a sense of irrelevance. Check out Learning Pool’s compliance training courses to see how gamified elearning can make a difference to your organisation.