With its ability to accommodate intrinsic motivation and social learning the early version of Stream LXP was considered ahead of its time and a breakthrough in online learning by the University.
Their first usage for Stream LXP involved their Sustainable Supply Chain Management course. The solution was the answer to a significant challenge for the Faculty as there were no textbooks available for the course. Stream allows the Faculty to provide curated material for the students by bringing together a range of learning objects, such as web pages, newspaper articles, videos etc. for the students to access.
Stream LXP offers the student cohort the opportunity to come together to engage around a learning object. They are able to comment and share, as well as upload their own objects. The social and gamified learning aspect of the platform really hooks the students in and keeps them engaged and interested. Students are deliberately not micromanaged so encouraging them to be active learners is key. The element of competition created by the points system and leader board means they are incentivized to watch, comment and share their own material. A healthy discussion on who is leading and what material has been enjoyed takes place when the students come together for lectures.
Stream LXP is also now used for the Service Management, Operations Management and Sustainability courses within the University.
Stream’s Data Cloud, powered by Learning Locker, offers the lecturers sophisticated learning analytics which allows them to see which students are engaging well with the material and ranks them within a leader board. This enables the Faculty to understand which students need more support and encouragement. The students themselves are also able to see an element of analytics around their own activity, and that of fellow students, adding an element of competition.