The Play Project

The PLAY Project is an organization that provides professional training and development to pediatric professionals to enable them to deliver an evidence-based, cost-effective intensive developmental intervention to families of young children with autism spectrum disorders.

Project Background

The PLAY Project envisions that all parents will be supported in developing a joyous relationship with their children with autism spectrum disorders in a way that will help each child reach their full potential.

The PLAY Project needed to move 2 days worth of live in-person training to an online learning course and platform that allowed the user to interactively participate in an online course, forums that allowed peer-to-peer feedback, as well as live webinar training sessions

The result was a quality learning experience that assessed that the trainees were better prepared to implement PLAY Autism Intervention than the former live training session, but that the interaction of the trainees with each other and the course administrators was improved and improved the training results.

Sector
What we did

Learning Approach

The Autism Intervention Certification course is broken up into units based on a 6-week outline, each week covers an appropriate amount of training that the trainees that take this course can handle along with their other professional requirements.

Each unit has downloadable resources and assignments that ask the trainee to apply what was presented in that unit for feedback from the course administrators or their fellow trainees.

The course was developed over an iterative process of courses – first launched in November 2015, and the project itself was on its third iteration when it was introduced to Headstream (formerly Curatr) in October 2016.

Onna Soloman
Learning Director & Lead Instructor,

HT2 (now part of Learning Pool) has been a tremendous partner for the PLAY Project. They have helped us hand in hand to set up our Headstream platform, and to help us setup up our courses for the most effective use. HT2 learned about PLAY Project’s mission to help children with autism and has provided support, flexibility and resources for us to reach this mission more effectively. We can’t say enough about their work and their support for The PLAY Project!

Choosing Headstream As A Learning Platform

The core project team for the Autism Intervention Certification comprised of Richard Solomon (Founder & Medical Director), Onna Solomon (Learning Director & Instructional Designer), Nick Vetter (Program Coordinator & Course Builder), and Shana Wirth (Manager of Training).

PLAY Project chose Headstream in place of a more traditional LMS to provide a user-friendly platform that allowed a very social environment for trainees to give and receive feedback from each other and The PLAY Project.

In particular, they were impressed with the platform’s ability to combine live training, user contributions, automated emails and notifications, considering it the best combination for the type of training that PLAY Project Certification would need.

As the lead instructor on this course, I find it easy to use and wonderful for user engagement. I noticed a dramatic increase in online interaction among the participants since we switched to Headstream’s platform. I love that I get summary emails on activity, so I know when participants need support or guidance.

This project has allowed us to turn a completely in-person training to an online and interactive training that has allowed more people to participate and extended the reach of potential certification trainees that The PLAY Project can train.

We have found that not only have the number of certification trainees increased but because of the online content and the Headstream platform, the quality of our training has increase and therefore we are training more prepared PLAY Project Consultants to go into the field and work with children with developmental disabilities.

Onna Soloman
Learning Director & Lead Instructor, PLAY Project

 

This project won the award for ‘Best Blended Learning Solution‘ at the DevLearn DemoFest 2016.

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